The methods used for PD can be aligned along the three-stage approach derived from participatory action research and suggested by (Spinuzzi, 2005):
| Stage 1: Initial exploration of work | Stage 2: Discovery processes | Stage 3: Prototyping | | --- | --- | --- | | Designers meet the users and familiarize themselves with the ways in which the users work together. | Designers and users employ various techniques to understand and prioritize work organization and envision the future workplace. | Designers and users iteratively shape technological artifacts to fit into the workplace envisioned in Stage 2. | | This exploration includes the technologies used, but also includes workflow and work procedures, routines, teamwork, and other aspects of the work. | This stage is often conducted on site or in a conference room, and usually involves several users. | Prototyping can be conducted on site or in a lab, it involves one or more users. |
Stage 1: Initial exploration of work
Walkthroughs | Organizational visits | Observations | Interviews |
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- Designers observe and interact with users or stakeholders as they navigate through a system or process. |
Stage 2: Discovery processes
Organizational games | Role-playing games | Organizational toolkits | Future workshops |
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- Incorporate elements of play and game mechanics to engage stakeholders in the design process. |
Storyboarding | Workflow models and interpretation sessions |
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- Visual storytelling technique helping to visualize and communicate design ideas, user journeys, or scenarios in a concise and engaging manner. |
Stage 3: Prototyping
Mockups | Testing procedures and their documentation | Cooperative prototyping | PICTIVE |
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- Visual representations or prototypes of a design concept or interface. - They are created to provide a realistic preview of how a product, application, or website will look and function before the actual development or implementation phase. | - Involve systematically evaluating the design solutions or prototypes to assess their usability, functionality, and overall performance and documenting the results. |
STEPS – Software Technology for Evolutionary Participatory Systems Development (Floyd, Reisin and Schmidt 1989) – was based on empirical studies of systems development practices and can be regarded as a methodological frame combining Participatory Design and software engineering with a focus on custom development of new software made ‘from scratch’. The STEPS process model is based on the insight that technical construction of software cannot be separated from its quality-in-use. Information technology design is understood as a design process shaping both the technical artefact and its context of use.
Figure 6.2 The STEPS model (Floyd, Reisin and Schmidt 1989). With kind permission from Christiane Floyd and Springer Science+Business Media
MUST (a Danish acronym for theories and methods of initial analysis and design activities) is a PD method that was developed by researchers from Roskilde University based on 13 projects with Danish, American and multinational companies over a time span of a decade (Bødker et al. 2004). MUST includes a conceptual framework for the PD process, emphasizing the need for a thorough problem setting during the early stages of design ‘that reveals goals, defines problems, and indicates solutions’ (Bødker et al., 2004, p. 13). Ethnographic studies of use practices are included, and formal or technical descriptions are deferred to a succeeding implementation.